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The Fifth Season RPG Pre-Order Store

Created by Green Ronin Publishing

N.K. Jemisin’s multiple Hugo Award-winning Broken Earth Trilogy comes to tabletop RPGs in The Fifth Season Roleplaying Game!

Latest Updates from Our Project:

Missed the campaign? It's not too late!
over 1 year ago – Thu, Mar 02, 2023 at 11:02:06 AM

For anyone who may have missed the campaign, but still wanted to get a copy of the game, we have launched the Pre-Order Store on Backerkit!

Check it out right here!


Note that if you are already a backer, this is not the place to add things to an existing pledge. We'll have the pledge manager up and running soon, and that will be where you can add any dice, books, or the GM Kit to your pledge, as well as enter your shipping info.

That's A Wrap!
over 1 year ago – Thu, Feb 23, 2023 at 07:26:25 PM

Thank you so much to all of our amazing backers for helping us not only fund this campaign, but also reach so many stretch goals! It's been quite a ride.

So what comes next?

The first thing will be to get the pre-order store on Backerkit running, so anyone who happened to miss the campaign still has a chance to order a copy of the game!

Next up, the pledge manager will be coming soon! With it, you'll be able to finalize any add-ons you may want, upgrade or change your pledge levels, preview shipping fees, and enter your address for when we begin fulfillment. At the moment, we're still working with our fulfillment partners to get the lowest shipping rates possible, so this part may take just a bit longer.

We'll have monthly updates on production progress, and we'll give everyone a heads up when the pledge manager is about to go live. We'll also make sure everyone has advance notice when we lock down pledges (meaning no more changes to your order or address), and warn you when we're getting ready to charge for shipping.

We'll try to stay on top of any comments here in the community page, but the very BEST way to reach out to us with a question, a concern, or a potential issue, is to send us an email to [email protected].

And finally, in addition to our heartfelt thanks, everyone here at Green Ronin is going to take a day or two to try and remember what a "normal week" feels like.

Thanks everyone!

Fifth Season Preview: When Are We?
over 1 year ago – Thu, Feb 23, 2023 at 11:56:17 AM

Readers already familiar with the Broken Earth trilogy may wonder: When during the context of the novels is the Fifth Season RPG set?

As readers already know, the Broken Earth novels tell an in-depth story of their main characters and their story has significant effects on the world and its future. Therefore, the decision was made to set the Fifth Season RPG sometime prior to the key events of the first novel, The Fifth Season, although it’s entirely possible to set your Fifth Season campaign during the events of the novels, looking at how your comm deals with all that unfolds during them, if you wish.

The RPG looks at things on a much more local level than the novels, although you can decide to take the future of the world in an entirely different direction, if you want. One of the great things about roleplaying games is they place imaginary worlds into the hands of your game group, to spin out your own stories however you want. They also allow us to explore different aspects of a fictional setting in ways the source fiction did not, or only touched upon.


Deadciv Ruins


One aspect of this for Fifth Season is the concept of “deadcivs,” long-dead civilizations and the ruins they have left behind. The history of the Stillness is tens of thousands of years, significantly longer than the entirety of recorded human history in our modern world. There have been many Seasons over that time, and untold numbers of comms and entire civilizations have come and gone, to say nothing of what may have existed in the time before stonelore was first recorded, in the lost annals of human history.

While most deadciv ruins have been buried, crushed, or otherwise destroyed by the churning, shaking, and thrashing of Father Earth, the potential for artifacts, remnants, or even some surviving locations of those lost civilizations is a rich field for Fifth Season Game Moderators. They can offer unusual places for characters to explore, filled with their own hazards. Unique items may intrigue and fascinate Innovators in the comm, while deadciv artifacts can be treasures to make a comm thrive — or lead other comms to covet what they have. With “sufficiently advanced technology” most deadciv artifacts can serve as the equivalent of “magic items” in a Fifth Season setting, although far more rare and more easily misunderstood than their fantasy RPG equivalents.

Interview with LaShawn M. Wanak
over 1 year ago – Thu, Feb 23, 2023 at 09:24:24 AM

We are just a stone's throw from our stretch goal for the Digital Map Pack, and should be unlocking it very shortly! Can we make it to the Encounters PDF?

This morning we have another creator interview as well!




Getting to Know: LaShawn M. Wanak (she/her)


Can you tell folks a little about yourself?
I am a speculative writer in works of fantasy and science fiction. I am also the editor of GigaNotoSaurus, an online speculative magazine that publishes one story per month between 5000 and 25,000 words.

What did you do for the Fifth Season Roleplaying Game?
I wrote the content for Use-castes in Chapter 2 and the general information about Seasons in Chapter 3.


Approach to Writing


What got you started writing?
I've always enjoyed reading since from a very young age, and I loved making up my own stories. When I was 12, I received a typewriter for Christmas and started writing stories (mostly about British women standing on moors; never finished them).

What kinds of things do you like writing? (In general, not necessarily games)
I love writing about interesting characters. Throw two people with competing ideologies into a room and you got a story. I love figuring out their relationship and seeing what it would take for them to become amazing forces of nature...or destruction... But I also love unique and weird situations and how normal people react to them. And sometimes, I just like to write about something in detail, sort of like a meditation on who a person is, or a thing, what makes it tick. Exploration, be it geographic or relational.

What do you think are some of the signature elements in your writing? What makes a LaShawn M. Wanak piece?
Most of my stories tend to be thoughtful and/or bittersweet. I like to think of some as uplifting and fun, though there was a period where I wrote a lot of stories about grief, mirroring my circumstances at the time I wrote them. Nowadays, I'm aiming for a bit more humor. Also, my writing loves to play with craft styles (parentheses and italics *galore*)

Is there anything about you/your background/your skills that you think shapes the way you approach writing?
I tend to be an observer, so I like soak in as much detail as I can, whether it is meeting new people or out on a drive or even if it's something mundane like making tea. All that observation comes out in my writing whether it's intentional or not.


Games Industry


What kinds of things do you do within the games industry?
Most of my past work has been writing supplemental fiction for games, usually short stories.

How did you get started in the games industry?
I was asked to write a short story for the Monarchies of Mau RPG game anthology.

What other games have you worked on?
I've also written for the Apex: World of Dinosaurs Anthology that accompanies the card game from Outland Entertainment.


Working on 5SRP


What drew you to work on the Fifth Season Roleplaying Game?
I absolutely loooooved the Fifth Season trilogy, so when the opportunity came to work on the core book I was absolutely thrilled.

Did you write any details you’re especially proud of?
I had so much fun writing the little fictional snippets at the beginning of each use-caste's section. I'm also particularly proud of the section on the Breeder use-caste, focusing on their importance and care. I also had fun coming up with examples on how Seasons affected the environment. I'll go into more detail about that in the next question.

How did it feel building atop N.K. Jemisin’s lore?
At first, a little intimidating, but as I started to brainstorm possibilities on how players could use the lore to build their own stories, I started having fun with it. This was especially true in the Seasons section as I wondered how would the Seasons affect people and the environment. 

My favorite example is the sunflowers developing a toxic ring during a season to ward off predators. Sunflowers aren't mentioned in the books, but I do know sunflowers can be raised as a crop, and since the lore mentions plants turning toxic during a Season, I can see sunflowers developing a way to protect their seeds. Sort of a hybrid sunflower / sundew plant. A very nice and creepy detail that I hope will enhance gameplay.

Is there any sort of message or feeling you hope people take away from your writing?
Obviously, I hope people have fun playing this game. I also want the gamers to come away with a sense of community. With all its messiness and flaws, it helps to have someone to rely on for survival.


Closing Details


Is there anything else you'd like people to know?
I'm not a huge TTRPG player, but this is one of the few games I would actually love to try out. I'd definitely play as a Lorist...although with all the work I put into the Breeder caste, I might consider that as well. :-D

Are there any causes or projects you'd like to tell people about?
The biggest project I'm working on currently isn't a game, but a project with Meow Wolf, an arts immersive collective. I wrote the story for their project opening in Grapevine, Texas this summer, so for those in the Dallas / Fort Worth area, I hope you visit it when it opens this summer!

How can people get a hold of you? (i.e. website, social media, etc.)
Facebook: lashawn.m.wanak 

Twitter: @TboneJenkins